////////////////////////////////////////////////////// // MK Glow Sprite Shader Editor // // // // Created by Michael Kremmel // // www.michaelkremmel.de // // Copyright © 2021 All rights reserved. // ////////////////////////////////////////////////////// #if UNITY_EDITOR using UnityEditor; using UnityEditor.Rendering; using UnityEngine; using MK.Glow.Editor; namespace MK.Glow.URP.Editor { public class SpriteShaderEditor : MaterialEditor { public override void OnInspectorGUI () { base.OnInspectorGUI(); RenderQueueField(); EnableInstancingField(); } } } #endif