v1.13 - Submitted June 6, 2019 - Fixes for canvases using ScreenSpaceCamera v1.12 - Submitted Nov 25, 2017 - Polygon and Path shape types have a button to read their points from a PolygonCollider2D (points outside the shape's bounding rect will be clamped, though) - Polygon shape type now has a button to create a PolygonCollider2D - Arrow polygon preset now points to the right v1.11 - Submitted June 10, 2017 - Updated anti-aliasing to avoid using certain shader calls that aren't supported on all Android devices (resulting in shaders failing to compile). The new method hopefully works across all possible platforms. - Numerous fixes for polygon/path editing - Fixed some glitchiness with certain ellipse settings - Fixed warnings in newer versions of Unity - Revamped UI demo to look nicer and have more widget examples - Changed the default shape settings and prefabs a bit - Minimum supported Unity version is now 5.4.0f3 v1.10 - Submitted Jan 15, 2017 - Shapes now support the color property that can be set in Sprite and Image components. This allows you to set tints or opacity values across an entire shape, as well as use the "Color Tint" transition type on Buttons and other UI elements. It also makes Unity's Shadow UI component work properly. v1.9 - Submitted Nov 27, 2016 - New Path shape type for drawing lines and curves - Comes with Fill Path Loops option for making arbitrary filled shapes - New shape prefabs for Curve, Line Path and Filled Path - Help for editing polygons and paths in the inspector - Specify shader target 3.0 - UserProps.vertices is renamed to polyVertices - Editor fixes for high DPI screens - Updated showcase demo - Updated online documentation v1.8 - Submitted Oct 19, 2016 - Added /Shapes2D/Preferences for changing the pixels-per-unit value used during sprite conversion - Simplified rectangle drawing - Fixed a warning in newer Unity versions v1.7 - Submitted Sep 29, 2016 - Ellipses can now be transformed into donuts, arcs, pies and wedges using the new inner cutout and start/end angle properties - Removed the glitchy "correct scaling" property from the Ellipse inspector (though it is still available from code if you really want it) - Added some more shape templates to the Shapes2D menu and adjusted a few others - Template prefabs now get a random color when instantiated for some nice variety - Updated online documentation v1.6 - Submitted Sep 20, 2016 - Fix for shapes disappearing in the scene view when certain events happen in the editor - Create shape menu moved out of "Create Other" into its own category v1.5 - Submitted Aug 29, 2016 - Fix for shapes disappearing in the scene view when certain events happen in the editor - Create shape menu organized into Sprites and UI folders - A few other small bug fixes v1.4 - Submitted Aug 1, 2016 - Fix for UI shapes not updating correctly when you resize them v1.3 - Submitted July 27, 2016 - Make custom polygons with the "Edit Shape" button! - New polygon presets Star and Arrow - Performance improvements for large numbers of on-screen non-dynamic shapes - Performance improvements for ellipses - Various editor tweaks and fixes - Included Stress Test demo - Updated online documentation and readme.txt v1.2 - Submitted July 3, 2016 - Fixed a bug where the "Convert to Sprite" feature would export a PNG but not correctly convert the Shape to use its SpriteRenderer or Image Component - UI Shapes now work with Mask and RectMask2D, both as maskable objects and as masks - Documentation for Shapes2D's public API - Updated readme.txt v1.1 - Submitted June 7, 2016 - Fixed problems where some shapes would appear wrong or not appear at all on some platforms - Optimized and improved shaders - Implemented resolution-independent anti-aliasing for shapes with blur == 0 - Anti-aliasing for grid, stripe and checkerboard fill types too - "Correct scaling" option for ellipses (previously this was always turned on) - Included "Flappy Shapes" demo game - Updated readme.txt v1.0 - May 23, 2016 - Initial release!